They know how to properly punish players for their mistakes, whereas a lower-rated Triple DPS team may not be playing aggressively enough to take down a team with a Support. It seems that a Triple DPS team averaging Diamond League has the best chance to win because they understand the game better compared to lower league players. By League/EloĪgain, due to the low sample size, the results above are not too clear. This is because high-rated players tend to avoid playing triple DPS whenever possible. It may also be due to chance due to a relatively low sample size and slight bias. Strict matchmaking games and 1000 regular matchmaking games, we will see more 3-1/1-3 and 3-2/2-3 outcomes with the strict group than the regular group because 2.15 50%.ĭaharin Battlegrounds - Night, Mount Araz - Night, Orman Temple - Night, and The Great Market - Day are the worst maps withĪs far as why these maps are better/worse than the other maps is not entirely clear as it can also be dependent on Team Comp versus Enemy Comp. So, this means that if we see the results for 1000
The fact that this does not include 0 tells us that there is a significant difference between the strict matchmaking group’s mean round differential of 2.15 and the regular matchmaking group’s meanĪ significant difference means that 2.15 was not lower than 2.24 by random chance.
The 95% confidence interval tells us that the true mean difference between the strict matchmaking group and the not strict matchmaking group is captured in the interval (-0.167, -0.019), with 95% confidence. For games with no players who chose strict matchmaking, the average round differential is 2.24. Round differential of 2, and a 3-2/2-3 has a round differential of 1.Īs it turns out, if we look at games with at least one player who selected strict matchmaking, the average round differential Was the game a 3-0 victory? Or was it a 3-1 or 3-2? The latter indicates that the teams were more evenly matched.īecause a 3-0 and 0-3 game is the same thing, we can say that a 3-0/0-3 game has a round differential of 3, a 3-1/1-3 has a How spread apart are the players’ league ranks? In the end, does strict matchmaking really improve the quality of games?įirst, how do we define “quality” in this instance? There could be three different ways to look at match quality. Most players opt not to use the strict matchmaking feature because it increases an already long queue time. Does strict matchmaking actually improve the quality of matches?įor this question, only solo queue is considered. What are the most important features to determine the outcome of a round?ġ. How often do Triple DPS teams win against support teams in Solo Queue? I asked a handful of old and current Battlerite players which questions most interested them.ĭoes strict matchmaking actually improve the quality of matches? Nonetheless, I came up with a list of possibly interesting questions that could be answered given the data’s limitations. So this means that any analysis results may not apply to the current state of the game.
It’s also from a previous patch and the beginning of a new season, However, the data is a bit outdated and covers only a day or two of games. The data I’m using is from the Battlerite API collected around Jright before API shutdown.ĭetails of how I collected the data from the API are available here for those interested.įor technical details of how I processed the data to be used in the analysis, go here.įor technical details of how I answered the first two questions in the analysis, go here.įor technical details of how I answered the last question, go here.Īll the data and project files for this analysis are available in this repository.ĭue to a relatively large data set with many columns, there is an endless number of questions to answer. See my YouTube channel for sample gameplay footage. Here is a helpful resource for complete beginners. This post assumes that you’re already familiar with the mechanics of the game.īattlerite is a free-to-play Multiplayer Online Battle Arena (MOBA) brawler game available on
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